The Basilisk (Pilot)
Torr has to track and destroy a six legged reptile that is rumored to turn people into stone and become invisible. Toor debunks the rumors and explains the true facts of this misunderstood predator.
Marauders
This abomination is a two legged animal with no arms and a face full of teeth. Although they are fast, with only two limbs, they are easy to trap in a simple snare. When grabbed from behind, you can easily force them to close their jaws and can lash their mouth shut.
Raptor
Torr is asked to clear a pack of terror birds from a farmers fields. These hideous looking rooster type creatures attack anything it deems threatening to itself and it’s nest. Torr lures a Barghest in to deal with them, but the situation only gets worse.
The Ettin
The ettin, or two headed giant is an unpredictable foe. They mainly stalk their prey at night. Toor tries to stay awake and hidden at night and track it during the day. They tend not to bathe and can be easily smelled when upwind.
Arachnid
An huge burrowing creature with eight legs and mandibles blocks a popular trade route in the southlands. It attacks it‘s prey by suprise from underground.
The Rougarou
A huge hairy man creature is haunting a log cutting forest. Toor explains that the creatures sweat is a strong hallucinogen and can actually hypnotize you with its awful stink. It can walk right in front of you and you’ll be convinced you that you smelled something terrible than saw a deer.
The Necromancer
A re-animated corpse of an armored Knight has to be stopped… along with the necromancer who brought it back to life.
A Living Forest
Torr travels through a “living forest” and explains where people get their myths and rumors from. Attack vines are actually animals with tentacles that camouflage themselves by looking like vines and leaves.
Night Crawlers
A long multi legged caterpillar like creature that is known for it’s paralyzing attacks. It tentacles are 3 feet long and it weighs up to 700 lbs. Toor’s cameraman gets caught off gaurd and gets bitten.
A Troll Disturbance
A troublesome troll had decided to build it’s lair along a well
known route between towns. Torr is called in to protect the kings
shipment of food wine and treasure.
Sea Serpent – a legendary creature from a “bottomless” lake has
reappeared, and is wreaking havok on fishermand and trade boats
scross the long sea.
We've got Goblins
A tribe of goblins engages in a fierce turf war with a local village, and Torr has to mediate the dispute speaking only a little bit of goblin.
Frost Wurm
Toor travels to the northern region to kill a creature that moves through snowand ice as easily as a fish swims through water. He takes full advantage of the fact that it cannot penetrate solid rock to defeat the beast.
The White Dragon
Torr is asked to deal with a dragon in the artic hills of the northern region. What he learns is that the dragon is not the problem but the townspeople are. Dragons are known for collecting treasure and the locals plan to take it from it after it’s dead. Toor steps in to protect this noble beast.